On the doubling cube

I've never been any good at backgammon, but I've always loved the doubling cube. Short version: one player controls the cube. Before any move, they can present their opponent with this decision: either (i) double the stakes and take control of the cube or (ii) forfeit immediately.

I love it so much that I've often wondered where else the idea could be applied. Ideally, it would be a game where:

  1. There is a natural notion of "doubling the stakes," even if it's just counting points in a long set of games;
  2. The process of closing out a winning position is not too much of the pleasure, skill, or beauty of the game, because the doubling cube causes fewer of those endgames to be played out--if the ends of such games are often boring or draining, all the better;
  3. There's nontrivial skill in figuring out how big a player's advantage is in a situation (but not too much skill in that, lest it overwhelm the skill intrinsic to the first-order game).

A few games that seem well suited to this are:

  1. One-pocket pool (and given how gambling-friendly cue sports are, perhaps this has been done?).
  2. Snooker.
  3. Scrabble.
  4. Certain long-term prop bets (but not sports futures, where the advantages tend to be too knowable and the endings are too much fun).

What am I missing?

By the way, there's some good historical information about the doubling cube here.

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